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Effects

LevelsRM provides various effects to modify player multipliers and deathbans.

Set Player Multiplier

Syntax:
  • set [levelsrm] multiplier of %player% to %number%
  • set %player%'s [levelsrm] multiplier to %number%
Description: Sets a player’s multiplier to a specific value. Examples:
set multiplier of player to 2.5
set player's multiplier to {_newMultiplier}

Set Player Deathban

Syntax:
  • set [levelsrm] deathban of %offlineplayer% for %string%
  • [levelsrm] deathban %offlineplayer% for %string%
  • set [levelsrm] deathban of %offlineplayer% until %number%
Description: Sets a deathban for a player with a duration or until a specific time. Examples:
set deathban of player for "1h"
deathban player for "30m"
set deathban of offline player "Notch" until {_timestamp}

Reset Player Multiplier

Syntax:
  • reset [levelsrm] multiplier of %player%
  • reset %player%'s [levelsrm] multiplier
Description: Resets a player’s multiplier to the starting value. Examples:
reset multiplier of player
reset player's multiplier

Remove Player Multiplier

Syntax:
  • remove %number% from [levelsrm] multiplier of %player%
  • remove %number% from %player%'s [levelsrm] multiplier
Description: Removes from a player’s multiplier value. Examples:
remove 0.5 from multiplier of player
remove {_penalty} from player's multiplier

Remove Player Deathban

Syntax:
  • remove [levelsrm] deathban of %offlineplayer%
  • (unban|revive) %offlineplayer% [from death]
Description: Removes a player’s deathban. Examples:
remove deathban of player
unban player from death

Increase/Decrease Player Multiplier

Syntax:
  • (increase|decrease) [levelsrm] multiplier of %player%
  • (increase|decrease) %player%'s [levelsrm] multiplier
Description: Increases or decreases a player’s multiplier by one step. Examples:
increase multiplier of player
decrease player's multiplier

Add Player Multiplier

Syntax:
  • add %number% to [levelsrm] multiplier of %player%
  • add %number% to %player%'s [levelsrm] multiplier
Description: Adds to a player’s multiplier value. Examples:
add 0.5 to multiplier of player
add {_bonus} to player's multiplier