items/ directory.
Item Configuration Structure
Each item file follows this structure:Configuration Options
Basic Settings
enabled- Whether the item is enableditem-material- The base material for the itemname- Display name of the item (supports color codes)lore- List of lore lines (supports color codes)
Visual Customization
string-model-data- Custom model data identifierfloat-model-data- Custom model data valueshiny- Whether the item has enchantment glowunbreakable- Whether the item is unbreakable
Enchantments
enchants- List of enchantments in formatENCHANT:LEVEL
Crafting Recipe
crafting.enabled- Whether crafting is enabledcrafting.shape- 3x3 crafting grid layoutcrafting.ingredients- Mapping of symbols to materials
Available Items
LevelsRM includes 6 pre-configured items:- exp-banisher.yml - Bans victims when used by killers
- heart-capper.yml - Caps maximum hearts for players
- level-stealer.yml - Steals levels from killed players
- multiplier.yml - Multiplier management item
- totem-of-exp.yml - Experience totem item
- xp-shard.yml - Experience shard item
Custom Model Data
You can use custom model data to create unique item appearances:Crafting Recipes
Example crafting recipe:Color Codes
You can use both legacy color codes and hex colors:All items come pre-configured but are fully editable. You can modify any aspect of the items to match your server’s theme.